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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.06 08:15:00 -
[1]
going by the small thumbnail the viziam maller is going to look awesome.
but it doesnt look like it will do anything more besides looking pretty. 3 medslots...only 4 turrets, no drones, no launchers...is pretty much as predictable as possible. guess we could hope for a bonus to autocannons maybe so its guns are actually suited for tanking with them. of the 4 new amarr ships this is the one that utterly fails to impress.
only thing it can really do this way is be a semi-usefull heavy tackler. with the scramble field it will be nice in 0.0 if you want to hold down supercaps (bit to specialized role for my taste). also the field will propably not be allowed in empire. which makes this ship nothing but a glorified maller for empire use. better get a sacri for tackling then at least that one has the 4th medlsot for capbooster to actually support a heavy tank and isnt completely trivial to disable.
i will still get one though to cruise around amarr and take some screenshots.
also: to the people saying that those are just placeholder stats...maybe go back on the forums and read the posts from previous expansions. at best you can hope for some minor tweaks.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.08 22:51:00 -
[2]
Originally by: Deva Blackfire
Pretty much this thingy has only one use - gatecamps.
or you could use them to scramble big, slow targets which are immune to ewar and cant be scrambled with targeted modules.
step 1: locate supercap step 2: drop heavy interdictor next to it step 3: activate warp scrambling field step 4: bring in the fleet to put damage on the supercap and remote repair on the heavy interdictor step 5: post the video
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.09 05:54:00 -
[3]
Originally by: Deva Blackfire
Or you can do this easier way: use interdictor, set orbit 15km, drop bubbles, warp out if necessary. Also you have added bonus of tackling supercap ship for like 10 minutes solo till support arrives, where heavy dictor wont last 30 seconds without support (try tackling nyx for example).
the point is not to be able to tackle a supercap solo for 10 minutes: - if it takes 10 minutes for the supercapital to get rid of a dictor hes likely doing something wrong...in this case not having any support ready to join him within 10 minutes. - if you need 10 minutes to get your support in you dont really deserve to kill a supercap.
i'm sure a ms will be able to dispatch a heavy interdictor pretty fast but on the other hand there are also a lot of things that can go wrong with using a normal interdictor (bubble at the wrong range for example). heavy dictor has the advantage of sticking a "bubble" right next to the target that cant be smartbombed and the ship can withstand a lot more punishment (easier to setup dd-proof).
idealy you will want to use both...heavy interdictor for the initial tackle and then use a normal one to carefully place bubbles at the correct range.
Originally by: Deva Blackfire
So pretty much: whats the point of heavy interdictor again, when normal dictor can do the job better?
i'm pretty sure they will get used to improve the chances of successfully tackling supercaps. theres not much else where you would need a non-target way to put a point on something while becoming slow and big. if they will serve another purpose beyond that depends on what sort of bonuses they will get. i doubt that there will be a range bonus (at least a big one) for the field itself though.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.09 13:58:00 -
[4]
Edited by: Udyr Vulpayne on 09/10/2007 14:00:30
Originally by: Deva Blackfire
I can ensure you that normal dictor has MUCH better chances to hold initial tackle, even under fire than heavy dictor.
well the only real problem i see for normal dictors is that they are pretty frail and will die instantly if you make a little mistake. considering how systems with big fleets in them are also prone to get laggy the heavy dictor seems to be better for getting the initial tackle (no need to worry about range...just mwd right up to the target and hit the module) .. allowing the normal dictor/s to take their time and be more careful when deploying their bubbles.
in any case my pointing out that they are to be used against supercaps was not to claim that they are vastly superior to normal dictors but to point out that their actual role is to tackle (super-)capitals and not to gatecamp as was suggested earlier.
Originally by: Deva Blackfire
The only reason for atm is DD proof of heavy dictor. But tbh wasting whole developement process for anti-titan dictor is waste of time (unless it works in lowsec, THEN things will be MUCH different).
agreed and i said so earlier in this thread too. right now it seems to be an ultra-specialized capship tackler. at least the amarr one doesnt look like it will allow many other uses besides that. (could of course change rather quick once hte bonuses are revealed)
i highly doubt that the field will be useable in empire/lowsec. aside from all other bubbles not working in empire there also sec hits to consider. if the field works like other aoe modules you will end up at -10 pretty fast if you use it in somewhat popular systems.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.09 21:29:00 -
[5]
Edited by: Udyr Vulpayne on 09/10/2007 21:32:09
Originally by: BugxEarl
Due to the penalties of the sphere, Devoter maybe one of the best ship for its roles.
i almost agree with that. only issue being that it seems like it will just be one single role and a very specialized one at that. wich is a bit of a waste.
Originally by: BugxEarl
Running into these ship would spell doom to any of the current solo ships, as even the 2~3km you gotta burn to get out of the sphere non-MWDed is a long freaking distance.
from what it looks like the heavy dictor will be the one not mwd-ing...the targets speed is not altered (i really doubt the effects work on all ships in the sphere as that would just be too much omgwtfbbqoverpowered).
it really depends on the bonuses. but unless ccp goes crazy on the damagebonuses this ships will simply sit and tank doing not much else at all. it certainly wont spell much doom unless it has some other ships to do the actually dooming. i definately dont see it able to do much on its own.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.10 02:29:00 -
[6]
Originally by: Keithos
Why can't it be a AoE bubble? I mean if it's specializing to basically be using that bubble and tanking then I'd expect it to effect all ships in the bubble.
from the looks of it it is an aoe effect for warp scrambling but all the other effects only apply to the heavy interdictor. and i really hope thats the case when it gets released. if all the effects applied on all ships within the field that would be highly overpowerd. also the module wouldnt be called warp scrambling field but "lolpwned-field" instead.
Originally by: Keithos
More over as it's an interdicter if all it does is sit there and make sure the target can't leave then I say good job.
the problem is that it looks like it will do only that one job. a ship thats doing only one very highly specialized job seems a bit of a waste. especially when that one job is as uncommon as tackling supercapital and there are already other ships in the game that can do the job as well.
Originally by: Keithos
After all a fleet is about teamwork and thus people need do thier jobs. I'm curious just how criticak do you think dps is for a normal interdictator ?
not critical at all for normal interdiction duty i would say. it becomes a lot more important when you try other things with the ship. the hertic for example doesnt really offer a lot of dps but its still pretty useful because of its 6 launcher slots, missile bonuses and speed. because its so radically different from other amarrian ships you can find uses for it even if your not bubbling stuff in 0.0 space.
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